Diving into the StoryTeller trunk, Part 10: Coordination Baby! (2009-11-30)
So far in this series I’ve talked extensively about what I consider the most of the important parts in the StoryTeller UI design. This includes Screens, the ScreenCollection, ScreenSubject, ScreenFactory, EventAggregation and the application of Convention of Configuration in general.
You could say that we mostly talked about ingredients. Today I would like to take some [...]

